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Thursday 31 January 2019

KARINA GUIDE

                                         KARINA GUIDE
Image result for KARINA MOBILE LEGENDS 
Karina 32kbp 599 diamonds hero. Mage/Assassin. Charge/Reap. Melee.
Passive Combo Hit. After attacking a target twice in a row, the third attack will deal extra true damage equal to 8% of HP already lost by the enemy.

Notes: First skill does not add the debuff, it simply modifies your auto attack to add extra magic damage, The auto attack will however add one. 2nd and 3rd skill adds one by themselves. The cleaves from the auto attack does not add as well. you can only add one from your auto attack to one target at a time.

Skill 1: Elusiveness Karina enters a state of Elusiveness for 3 seconds, making her immune to basic attacks and raising movement speed by 35%. Her next basic attack in this state will deal an extra 165 pts of magical damage and must crit strike. Adds 60% slow

Notes: Used to be physical damage long ago, also used to be able to dodge tower hits. you can no longer do that. This will only make you immune to basic attacks. skills like chou first skill will still hit you. often at times when duelling YunZhao, you can use this to bait them while you buy time for your 2nd to cd. also kills and assist will reduce this cd by 60%

Skill 2: Dance of Death Brandishes double swords, dealing 260 pts of magic damage to surrounding enemies.
Notes: Basically your nuke and helping you to achieve combo hit. everything hit by this adds a debuff. It is long enough to stay so that you can add another. It is your wave clear although not a very good one but better than nothing I suppose.

Ulti: Shadow Rush Makes 1 attack in a row on a target, dealing 430 pts of magic damage to the target. If the enemy is killed within 5s, the cooldown time for this ability will end immediately. An assist will lower the cooldown for this skill %80.

Notes: The niche of Karina and what makes her scary. whenever there is a Karina around, most ppl tend to not let their HP drop below 50%. This skill also tends to give you the pentas, and it is really fun killing 3 or more with this alone when all of your enemies are low on HP. nicely comboed with heroes like eudora or moskov miya who tends to aoe down everyone.
I tend to max elusiveness first, ulti whenver possible, then 2nd skill as it comes on by.

Battle Spells
Execute
, arguably the best skill for her. It’s synergy with her passive makes it do 8% more. with this at late game, marksmen and mages will have to fear you. your full combo will likely drop them from 100 to 0 before they can react.

Retribution, the next best skill for her. As a Karina you want to get fat, and get fat fast! your first skill allows for roaming and jungling for a karina is prolly only behind fanny/natalia/yunzhao. I have tested using the wind shard but found it rather lacking. will explain more in the items section.
Flicker, situationally useful but not really.
purify, if you absolutely do not trust your team to peel for you.
interference, allows for diving, but you should have no trouble getting out if you had execute and killed your target fast. let someone else take this.
anything else. You might find a use for them but nowhere near as good as execute/retribution.
Emblems
Magic Assassin. All the penetration and power you need! Full burst damage incoming.
Magic, if you dont have enough fragments to level the previous this is your next best.
Roamer, not too shabby, as it comes with penetration but the other 2 are better.

Items
CORE ITEMS
Eternal Scepter,
Absolute core for Karina. The extra HP and MP is a nice bonus, however the real sweet deal here is the 5% magic attack increase as soon as it fully stacks. takes 5mins to fully stack. You can feel the difference almost immediately. You want this ASAP.

Guardian Relic,
Another Absolute must have. it gives you a +25% magic power. As soon as you get another 2 AP boosting item this becomes a total beast. Synergy with blood wings is rather insane. The increase in magic attack after a skill hits means that doing a 3 1 2 combo is your highest damage output. Therefore when there is a chance, I tend to use 1 first, then jump in and use the auto attack before finishing with execute/2nd. However it is not likely that you will always have the chance to do this. Situations can call otherwise in fact sometimes you want that first skill to get out. More so in solo q where you cannot trust your teammates to peel for you.

Astral Wand,
Everyone has magic resist which increases based on level. even should no one buy any extra magic resist which I doubt they will facing a karina, this greatly boosts your damage output. There was a thread that did resists calculations few weeks back, and as far as we know, ML has weird damage calculations. Still this is a must have.

BOOTS
Arcane boots,
my first choice. playstyle might differ, however I love to stack penetration as much as possible.

Rapid boots,
another good choice. Your job as a roamer will require alot of movement speed. It also helps chasing and escaping.

Magic Shoes
,
good choice if you are going calamity later. gives you 40% CDR tgt with blue buff. no boots,
only applicable end game which really shouldnt be happening as you should have closed the game before then but in such a situation, this is your final last ditch attempt at winning a team fight and going for gold.

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